Context first.
We place a game, tool or practice in the conditions that produced it. That means noting constraints, audiences, platforms and the questions a team chose to pursue.
About Bixuremal
Bixuremal is an independent English-language editorial project for New Zealand readers who want to look closely at game development and interactive technology.
We place a game, tool or practice in the conditions that produced it. That means noting constraints, audiences, platforms and the questions a team chose to pursue.
We look at interface rhythm, sound, systems, visual language and accessibility as interconnected creative work rather than a checklist of features.
Our pieces are clear about their point of view. We avoid sensational claims and make space for considered disagreement.
Local reference points
We follow independent practice across the country and use public creative spaces as practical reference points for our editorial conversations.
12 Madden Street, Wynyard Quarter, Auckland 1010, New Zealand
5 Park Road, Miramar, Wellington 6022, New Zealand
Stay close